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t11/cannon.rb Example File

#****************************************************************
#**
#** Implementation CannonField class, Qt tutorial 11
#**
#****************************************************************

include Math
require 'Qt'

class CannonField < Qt::Widget
    
    signals 'angleChanged(int)', 'forceChanged(int)'
    slots 'setAngle(int)', 'setForce(int)', 'shoot()', 'moveShot()'
    
    def initialize(parent, name)
        super
        @ang = 45
        @f = 0
        @timerCount = 0;
        @autoShootTimer = Qt::Timer.new( self, 'movement handler' )
        connect( @autoShootTimer, SIGNAL('timeout()'),
                 self, SLOT('moveShot()') );
        @shoot_ang = 0
        @shoot_f = 0        
        setPalette( Qt::Palette.new( Qt::Color.new( 250, 250, 200) ) )
        @barrelRect = Qt::Rect.new(33, -4, 15, 8)
    end

    def setAngle( degrees )
        if degrees < 5
            degrees = 5
        elsif degrees > 70
            degrees = 70
        end
        if @ang == degrees
            return
        end
        @ang = degrees
        repaint( cannonRect(), false )
        emit angleChanged( @ang )
    end
    
    def setForce( newton )
        if newton < 0
            newton = 0
        end
        if @f == newton
            return
        end
        @f = newton
        emit forceChanged( @f )
    end
    
    def shoot()
        if @autoShootTimer.isActive()
            return
        end;
        @timerCount = 0
        @shoot_ang = @ang
        @shoot_f = @f
        @autoShootTimer.start( 50 )
    end

    def moveShot()
        r = Qt::Region.new( shotRect() )
        @timerCount += 1

        shotR = shotRect()

        if shotR.x() > width() || shotR.y() > height()
            @autoShootTimer.stop()
        else
            r = r.unite( Qt::Region.new( shotR ) )
        end
        repaint( r )
    end

    def paintEvent( e )
        updateR = e.rect()
        p = Qt::Painter.new( self )

        if updateR.intersects( cannonRect() )
            paintCannon( p )
        end
        if @autoShootTimer.isActive() &&
            updateR.intersects( shotRect() ) 
            paintShot( p )
        end
        p.end()
    end

    def paintShot( p )
        p.setBrush( black )
        p.setPen( Qt::NoPen )
        p.drawRect( shotRect() )
    end
    
    def paintCannon(p)                
        cr = cannonRect()
        pix = Qt::Pixmap.new( cr.size() )
        pix.fill( self, cr.topLeft() )
        
        tmp = Qt::Painter.new( pix )
        tmp.setBrush( blue )
        tmp.setPen( Qt::NoPen )
        tmp.translate( 0, pix.height() - 1 )
        tmp.drawPie( Qt::Rect.new(-35, -35, 70, 70), 0, 90*16 )
        tmp.rotate( - @ang )
        tmp.drawRect( @barrelRect )
        tmp.end()
        
        p.drawPixmap(cr.topLeft(), pix )        
    end

    def cannonRect()
        r = Qt::Rect.new( 0, 0, 50, 50)
        r.moveBottomLeft( rect().bottomLeft() )
        return r
    end
    
    def shotRect()
        gravity = 4.0

        time      = @timerCount / 4.0
        velocity  = @shoot_f
        radians   = @shoot_ang*3.14159265/180.0

        velx      = velocity*cos( radians )
        vely      = velocity*sin( radians )
        x0        = ( @barrelRect.right()  + 5.0 )*cos(radians)
        y0        = ( @barrelRect.right()  + 5.0 )*sin(radians)
        x         = x0 + velx*time
        y         = y0 + vely*time - 0.5*gravity*time*time

        r = Qt::Rect.new( 0, 0, 6, 6 );
        r.moveCenter( Qt::Point.new( x.round, height() - 1 - y.round ) )
        return r
    end

    def sizePolicy()
        return Qt::SizePolicy.new( Qt::SizePolicy::Expanding, Qt::SizePolicy::Expanding )
    end
end


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Qt 3.3.3