KDE Developer's HOWTO

David Sweet

Caleb Tennis

Revision 2.1 (July 1, 2003)

Distributed under the Open Content License v1.0 as of version September 13, 2000

To help develop KDE or a KDE application you need to know how to: (i) find KDE information and code, (ii) use CVS, and (iii) compile. This document aims to help you do these things without losing too much hair.

This HOWTO is geared toward new developers, occasional developers, and anyone considering contributing to the most excellent free software project that is KDE. It addresses questions that I and others have been asking on the kde-devel mailing list recently along with some more general information.

You can find a current version of this document at the KDE Developer's HOWTO web page. To contribute, comment, or correct, please email me at


Table of Contents

1. Information and Source Code
General Information
URLs
Mailing lists
2. KDE Repository
Introduction
Keeping track of changes
3. Compiling and Safe Development Practices (with configure)
Organizing
Compiling Qt 3.1
Compiling KDE (HEAD)
Compiling tips
4. Documentation
KDOC: The KDE Class Documentation Tool for C++
5. Packaging and Submitting Code to KDE
Packaging
GNU Configure
Shared Libraries!
Example Makfile.am for a Shared Library
LSM file
Submitting
6. Acknowledgements
7. About this document
Finding
Other formats
Changes
Changes from version <July 06, 2003> to <May 21, 2006>:
Changes from version <January 27, 2003> to <July 06, 2003>:
Changes from version <January 03, 2003> to <January 27, 2003>:
Changes from version <September 13, 2000> to <January 3, 2003>:
Changes from version <March 11, 2000> to <September 13, 2000>:
Changes from version <July 1, 1999> to version <March, 11, 2000>:

Chapter 1. Information and Source Code

General Information

The K Desktop Environment is an open source Unix (Linux, FreeBSD, etc.) desktop created by volunteers from around the world. There are many ways to contribute to the project. You can write new code, improve old code, write documentation, translate to other languages, create artwork, sounds & music, report bugs, and suggest new features. If you would like to develop code, read on. If you would like to contribute in another way, please visit i18n.kde.org (translators), artist.kde.org (artists), or the KDE web site (http://www.kde.org) for more information.

KDE uses the GPL Qt toolkit which is developed by (Troll Tech). The main components of the desktop are a file manager/webbrowser (konqueror), window manager (kwin), and panel (kicker). There are many more utilities and applications which are included in the base distribution and available elsewhere. The primary programming language used for development is C++, although bindings are available for many other languages. The KDE code consists of libraries containing classes for, for example:

  • (libkdecore) an application base (Kapplication), accessing configuration files (KConfig), launching external processes,

  • (libkdeui) widgets (KFontDialog, KToolBar, etc.),

  • (libkhtml) KHTML - a full-fledged, HTML 4.0 compliant HTML rendering widget

  • (libkio) class for implementing network-transparent file access (KIO::NetAccess), and

  • other utility classes like KFileDialog (a file dialog), KSpell (a spellchecker), and more

Various desktop, configuration, and system administration utilities are also included in the distribution. These are some of the things KDE developers work on. A more recent creation is KOffice, a productivity suite which includes a word processor, spreadsheet, presentation tool, figure editor, image editor, and more. The currently released version of KDE is 3.1.

URLs

Mailing lists

There are several mailing lists used by the KDE project. The list kde-devel is for all KDE developers, kde-core-devel is for developer who work on KDE itself. The kde-koffice mailing list is for developers interested in koffice, and kfm-devel is for kfm (the file manager) developers (acutally, it is used for development of konqueror now). More mailing lists are available and are listed at http://www.kde.org/contact.html.

To subscribe, send a message to either with the message "subscribe myid@myserver" (where myid@myserver stands for your email address). For example, to subscribe to kde-devel, send your email to .

A mailing list archive is available at lists.kde.org.

As a KDE developer you may want or need a kde email address, like . To obtain one, send an email with a polite request to the KDE system administrators at .

Chapter 2. KDE Repository

Introduction

The KDE CVS (Concurrent Versions System) is the source code repository for the KDE project. You can access it via

  • (i) World Wide Web: websvn.kde.org,

  • (ii) the svn command line utility,

  • (iv) by downloading snapshots (.tar.bz2 files) via FTP, or

  • (v) through a graphical subversion frontend.

Methods (i), (iii), and (iv) are read-only methods and are available to the public. Methods (ii) and (v) allow either read-only or read-write access to the CVS repository depending on your setup.

The web page for method (i) explains its usage. For method (iii), please see http://developer.kde.org/source/anonsvn.html.

The snapshots, (iv), are .tar.bz2 files which contain a section of KDE code (called a "module"; ex, kdelibs, kdeutils) as it looked on some specified day (specified in the filename: ex, kdelibs990517.tar.bz2). The snapshots are posted daily in ftp://ftp.kde.org/pub/kde/unstable/snapshots. [ (ii) is described below. ]

The repository (or, just "CVS") stores all of the changes made to the source code by all of the contributors so that changes may be undone. Each time a user makes a change (s)he includes a comment so that the devlopment of code can be more easily followed. These comments are sent to the kde-commits mailing list. CVS can be tagged at any time so that the current state can be later recalled. Also, the CVS may branch off into different lines of development; the branches start at the tag points. The branch tagged "HEAD" is used for regular development of the next version of KDE. Near release times the CVS is tagged with different names to help organize the release. The last tag as of this writing was KDE_3_1_BRANCH.

Access through the svn command line utility (ii) and the graphical svn frontends (v) are explained in more detail in the next section.

Keeping track of changes

Many people have commit rights to certain modules. This makes it somewhat difficult to keep track of changes within them if you don't want to keep on updating your repository continuously. Here are a few ways to track changes:

  • WebSVN lets you look at the CVS repository through your browser.

  • The kde-commits mailing list is a email feed of all CVS changes, which you can filter in your mailbox.

  • There's also a news gateway of the commits feed. It is nicely split up by modules. You can also access it through an html interface

  • CommitFilter lets you create an account and select all subdirs of kde repository you want to have commit messages of.

Chapter 3. Compiling and Safe Development Practices (with configure)

Depending on what you want to do, there a a number of alternatives you can choose from. In order to develop KDE applications you need the KDE and Qt headers and libraries. Many distributions provide those in packaged form for you, usually with the -dev extension in the name of the package. So if you do not depend on features in KDE CVS HEAD you can use those packages to develop your application - it wil make your life a bit easier. Keep in mind that the next major KDE release may change APIs which will require you to fix your application.

If however you want to work on some KDE application included in the official KDE release, you'll need to get the CVS sources. Depending on the distribution you're working with there might be a chance that you'll find some precompiled parts to work with, as f.ex. Orth's snapshots for the Debian unstable distribution.

If this is not a valid choice for you, you'll need to compile from CVS. Keep in mind that compiling f.ex. the kdelibs module can take from a couple of hours to days depending on your hardware. Thinking before compiling can spare you a lot of time.

Before you start downloading and compiling the latest sources you should be aware that there's a good chance they won't work! They are in a state of constant development so they could very well have bugs. Developers try -- and you, if you use CVS are strongly encouraged -- to make sure that the code compiles (note that this is not the same as saying the code works) so that there is always something for other developers to work with. Have a look at the KDE CVS Commit Policy for some guidance.

Knowing this, you should find a way to compile and run new KDE stuff without interfering with your existing stable KDE setup. Here's one way, using the HEAD branch as an example. We, again, assume your login is joedeveloper. We also assume that your home directory is in /home/joedeveloper.

Organizing

Make a directory called KDE in the home directory of your user account. This directory is where your KDE development will take place in. You should not be doing any of this as root! Make another directory called KDE/CVS. This is where the KDE sources will be. cd into that directory and get the KDE sources from the HEAD branch that you want. The (minumum) modules needed to use an application are: arts and kdelibs. kdebase is recommended but not strictly necessary. You should compile and install them in that order (see below for compiling). Others you might want are: kdeutils, kdegraphics, kdesupport, etc. Now, make a directory called KDE/kde-HEAD. This is where you'll store the compiled code from the HEAD branch and optionally also the latest Qt 3.x!

You may need to tell configure where to find the proper libraries when compiling. Something like:

export QT_AND_KDE_DIR=/home/joedeveloper/KDE/kde-HEAD
export LD_LIBRARY_PATH=$QT_AND_DIR_KDE/lib

Alternatively you can tell configure directly where to find libraries or headers. Calling:

configure --help

should list all available configuration possibilities.

Compiling Qt 3.1

Compiling Qt should only be necessary if your system has a too old Qt installation or if you can't find a precompiled Qt package for your distribution. KDE's Qt copy contains some fixes, speedups and enhancements which can be useful.

Let's get Qt 3.1. Take the KDE copy of the current Qt library from the KDE CVS with:

cvs co qt-copy
cd qt-copy
setenv QTDIR $PWD            # (if you use csh/tcsh)
OR
export QTDIR=`pwd`           # (if you use bash)
make -f Makefile.cvs         # (creates symlinks -- without that, qt will not compile !)
./configure -gif -thread
make

Compiling KDE (HEAD)

Now, for the KDE code. cd to KDE/CVS/arts. Type

make -f Makefile.cvs
./configure --prefix=/home/joedeveloper/KDE/kde-HEAD
 --with-qt-include=/home/joedeveloper/KDE/kde-HEAD/qt-copy/include
 --with-qt-libraries=/home/joedeveloper/KDE/kde-HEAD/qt-copy/lib
make
If all goes well, then
make install
If not, try to fix things, then type
make install
Repeat this process for the other modules.

Compiling tips

  • I usually put that long configure command I mentioned above into a file called conf and leave it in my CVS directory. Then I can do a ../conf from any module and get a good configure.

  • Sometimes compiling a module takes very long and you'll want to exclude some subdirectories from compilation. Let's assume that you don't want to build the kmail and korganizer applications, located under the kmail and korganizer subdirectores respectively. In that case you can run:

    DO_NOT_COMPILE="kmail korganizer" ./configure
    

    which will exclude the kmail and korganizer subdirectories from the build process.

    Alternatively you can put the subdirs you want to have compiled into a file called inst-apps in the toplevel directory of a module.

  • If you are working on modules with strong interdepencies, as f.ex. the kdepim module depending on the latest kdelibs from CVS HEAD, you should make sure to check out all the modules at the same time. Otherwise you risk finding out while compiling that the module depends on recent features of another module. Then you update the other module only to find out that the previous module doesn't compile any more because an API that it depends on API changed ... When you check out all the modules you neeed at the same time your chance is higher that they'll be in a consistent state.

Chapter 4. Documentation

It's important to document your application so that end-users can make the most of it. You should be clear and concise. Describe any non-standard installation, usage and UI features. There's no need to talk about how to use the File menu, for example, unless you've put some special entry on it. Include contact and bug-reporting information as well as a hyperlink to the application's home page. Writing documentation for KDE 3.x should be done in DocBook. Look at http://i18n.kde.org for more details on using the docbook tools.

You should also document your widgets and other classes. You can include comments in your header ( .h) files which describe each public or protected method. It you do this as you write the methods it will make the documentation process seem easier. (It may also help you be certain about what function(s) that method is to perform.) The script kdoc will turn your header files into beautiful class documentation. You can see examples of kdoc output if you look at http://www.ph.unimelb.edu.au/~ssk/kde/srcdoc/kdecore/index-long.html. (This page has the annotated list of the core KDE classes.)

KDOC: The KDE Class Documentation Tool for C++

It's called kdoc and it's in the kdedoc subdirectory of the CVS module kdesdk.

If you mark up your header files like this:

  /**
   * Short description of this class
   *
   * This is a longer description of my class.  It does the following
   * @li Some bulleted thing
   * @li Some other bulleted thing
   *  You should use it when ...  It's not appropriate for ...
   *
   * @author My Name <MYEMAIL@WHEREVER.EDU>
   * @version 0.0.1
   **/

class KMyClass
{
  /**
   * Describe method.  It takes @p argument to mean ...
   *
   * @return A pointer to another class
   * @see KOtherClass
   **/
   KOtherClass *method (int argument);
}
The text in the comments beginning with /** (two asterisks, mind you!) will be taken by kdoc as class documentation and formatted appropriately. The @author and other tags are meaningful to kdoc and used for formatting.

Caution

You can indicate parameters inline using the @p tag. Please do not use <i> any more.

To run kdoc, use the following command

 kdoc -dhtml -L$KDEDIR/share/kdoc -a title header1.h header2.h ...
This instructs kdoc to generate HTML output (the default) in the html directory (by the -d option) from the specified header files. It uses title as the title for the documentation. ( -a says to do work on all header files, even if they don't "ask for it". I haven't told you how to "ask for it." The -L tells kdoc where its libraries are.) Type kdoc -h for more information.

Chapter 5.  Packaging and Submitting Code to KDE

Packaging

'Packaging' means putting your (in this case source) code into some format that is

  • easy for others to configure and install, and

  • easy to transfer,

  • can be indexed so that it is easy to find.

These three concepts are expanded upon in the next three subsections.

GNU Configure

The standard KDE application (or other code) source code package includes the GNU configure script which determines some information about the user's system and provides it to your source code as #define statements in a header file called config.h.

To get started with this, get the kdesdk from CVS using a method described above. Then prepare kexample, an example package, for your application

   cd kdesdk
   cd kexample
   make -f Makefile.cvs
   cd ..; cp -r kexample ~/KDE/kmyapp-0.0.1
(That last directory is just an example. Replace kmyapp with your application's (or widget's) name, and replace 0.0.1 with its version number.)

Now, we'll put your source code into the example package. Let's say your source code was in the directory ~/KDE/KMyApp:

   cd ~/KDE/kmyapp-0.0.1
   mkdir kmyapp
   cp ~/KDE/KMyApp/*.cpp kmyapp
   cp ~/KDE/KMyApp/*.h kmyapp
   (There may be other files to copy, but leave your old Makefile behind!)
Now, edit kmyapp-0.0.1/Makefile.am and change the line
   SUBDIRS = kexample
to
   SUBDIRS = kmyapp

Note

kmyapp here refers to the subdirectory of the same name.

You could include more subdirectories to be compiled. For example:
   SUBDIRS = kmyapp kmysupportclass
Also edit the last line of configure.in to read
AC_OUTPUT(Makefile \
          kmyapp/Makefile \
          po/Makefile)
The po directory contains translations of strings that you used in your code (this is about i18n(), which is not covered in this HOWTO). We'll get to that directory it a minute.

Now we want to set up the Makefile for the kmyapp subdirectory. Edit kmyapp/Makefile.am according to the instructions given in the comments. They should be clear enough. Now cd ~/KDE/kmyapp and type

   ./configure
This should create:
  • Makefile

  • kmyapp/Makfile

  • config.h

You can now include config.h in your source code with #include "../config.h" and have your code compile differently on different systems based on the #defines. Eh? Well, different systems have slightly differnent ideas about implementing standards and such, and your code may need take this into account to be portable, i.e. to work on various Unices. Take a look inside config.h for descriptions of the #defines.

Shared Libraries!

If you are packaging a widget or other class you should be compiling a shared library. Luckily, this is easy to do within the kexample packge. You only need to change the Makefile.am that resides in your code's sudirectory. Unluckily, no example for a shared-library Makefile.am is included. So, I've included one in the next section.

Note

If you distribute a widget, you should also distribute a small program which tests and demonstrates use of the widget. Put that program in the same package in another subdirectory and have it compile along with the widget.

Next, make a compressed archive. You can do it this way

   cd ~/KDE/kmyapp
   make dist
   OR
   tar -cvf kmyapp-0.1.1.tgz kmyapp-0.1.1
or however you like. Just be sure that the archive expands to one directory containing all of the files. This is neater and easier for the user to deal with.

Example Makfile.am for a Shared Library

# Example Makefile.am for a shared library.  It makes a library
#  called "example" as libexample.so.2.1.2
# This Makefile.am was taken from the kdelibs distribution and modified
#  to serve as an example.
#
# David Sweet
#

INCLUDES=  $(all_includes)

lib_LTLIBRARIES  = libexample.la

# Note:  If you specify a:b:c as the version in the next line,
#  the library that is made has version (a-c).c.b.  In this
#  example, the version is 2.1.2.
libexample_la_LDFLAGS = -version-info 3:2:1 $(all_libraries)

include_HEADERS = header1.h header2.h\
                  header3.h

# Which headers shouldn't be installed when a   make install  is done?
noinst_HEADERS = version.h

libexample_la_SOURCES = code1.cpp code2.cpp
                        code3.cpp

#  AUTO is great.  This takes care of all of your  moc'ing
#   dependencies.
#  (You still need to include, for example, header1.moc in code1.cpp.)
libexample_la_METASOURCES = AUTO

LSM file

Next, you need and LSM file. You can keep a copy in kmyapp-0.1.1 for distribution. Here's a sample .lsm:


Begin3
title:          KLab
Version:        0.1.0
Entered-date:   3/1/99
Description:    GUI and more for RLab
Keywords:       kde rlab math plot plotting
author:         David Sweet <dsweet@chaos.umd.edu>
Maintained-by:  David Sweet <dsweet@chaos.umd.edu>
Home-page:      http://www.andamooka.org/~dsweet/KDE/KLab
Primary-site:   ftp://ftp.kde.org/pub/kde/unstable/apps/scientific
Alternate-site: http://www.andamooka.org/~dsweet/KDE/KLab/
Original-site:  ftp://upload.kde.org/pub/kde/Incoming
Platform:       unix
Copying-policy: GPL
End

You can copy and paste this text into a file called "kmyapp.lsm" and make the appropriate changes. Note that the file will automatically be placed in the directory indicated by Primary-site (I think).

Submitting

If you are hacking at CVS, you should follow the commit procedure outlined above. If you want to submit changes to code that you are not maintaining, you should first check with the maintainer of the application. You can usually find his/her email address in the directory containing the source. Also check the program's "About" box if it has one. If no maintainer is specifically listed, you should contact the author (that person is probably still maintaining).

If you are developing outside of CVS, you can submit your code (widgets, applications, etc.) via FTP to ftp://upload.kde.org/incoming/ When you do this be sure to include an .lsm (Linux Software Map) file. This way your code can be automatically placed in the appropriate spot on ftp.kde.org and its mirrors and an announcement can be automatically sent to the kde-announce mailing list.

Note

The .lsm file should be uploaded separately from the source code (as a plain ASCII file). The source code should be packaged as a .tar.gz (or .tgz) or .tar.bz2. This archive should expand to a single directory with all of your stuff in it.

Chapter 6. Acknowledgements

I'd like to thank the following people for their suggestions and patches (in no particular order): Roberto Alsina, Waldo Bastian, Harri Porten, Samuel Wuethrich, Richard Moore, Daniel Naber, Ralf Nolden, Martin Konold, and Pietro Iglio, Stephan Kulow, Junji Takagi.

I'd also like to thank everyone who wrote to me with words of encouragment and thanks.

Chapter 7. About this document

Finding

The current version of this document is available at http://developer.kde.org/documentation/tutorials/howto/

Other formats

  • The DocBook source of this howto is here

  • This howto organized with each chapters in a separate html file (online version) for local viewing (or mirroring) can be found here

  • The same as one continuous HTML document is here

  • And finaly in PDF format here

Changes

Changes from version <July 06, 2003> to <May 21, 2006>:

  • Changes by David Faure:

  • cvs -> svn

Changes from version <January 27, 2003> to <July 06, 2003>:

  • Changes by Tomas Pospisek:

  • Updated release date, release version and contact info

  • Removed makehowto in favour of an updated Makefile, now all formats we want are produced automatically again

  • The tar.gz now uncompresses into a directory instead of into the current dir

  • Cleaned up docbook original somewhat

  • Removed old developper-HOWTO formats and documents

  • Added WebCVS to the links section

  • More links at crossreferences

  • Moved info about cvs accounts from mailing lists section to own section

  • Added anoncvs method description

  • Added cvs frontends (Cervisia etc.)

  • Referenced the KDE CVS Commit Policy

  • Minimum requirements are arts and kdelibs only

  • Documented checking everything out at the same moment (C. Schumacher)

  • Documented excluding parts of a module from a compile (D. Faure, R. Kainhofer, I. Klcker)

  • Documented tracking changes (T.Koenig, V.Augustin)

  • Fixed broken layout

Changes from version <January 03, 2003> to <January 27, 2003>:

  • Updated developer-howto.tar.gz for download

  • Added configuration information for compiling.html

Changes from version <September 13, 2000> to <January 3, 2003>:

  • Updated documentation to reflect changes in KDE since the year 2000

  • Revised to newer KDE Documentation format

Changes from version <March 11, 2000> to <September 13, 2000>:

  • Generally made information current.

  • Added SGML, PDF, and HTML-.tgz-ball formats.

Changes from version <July 1, 1999> to version <March, 11, 2000>:

  • Added "About this document" section

  • Added more acknowledgements

  • Multiple formatting changes (thanks Ralf!)

  • Fixed instructions for getting CVS access

  • updated contents for current KDE 2 development state (March, 11, 2000)