KDE User Interface Guidelines
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2D is better than 3D

Acknowledgements

This article was taken from Jakob Neilsen's website.

2D is better than 3D

...because people are not frogs.

If we had been frogs with eyes sitting on the side of the head, the story might have been different, but humans have their eyes smack in the front of their face, looking straight out.

Humans are much better at navigating a flat 2D world than a complex 3D world. We evolved on a flat landscape (the world is really flat) and so we are optimised for 2D navigation.

When not to use 3D

Don't use 3D for navigation (unless your navigation space really is 3D). Most information spaces have many more than three dimensions, so the one extra dimension you get going from 2D to 3D probably isn't worth the complexity.

Don't use gimmicks such as shopping malls or streets as navigation metaphors; by doing so you put your interface in the way of the goal (which is to get around). If we could navigate in the physical world by hyperlinks (i.e. by pressing a button which would take us immediately to its stated destination), we wouldn't bother with walking, driving, flying... so why should we do it in a virtual world?

When to use 3D

Use 3D when you have a real physical object that must be seen in its solid form. However, sometimes 2D schematics can be better than a 3D object. Video (with sound) provides an extra dimension without navigational overhead because the sound is synched to the video.

Contents
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Meta:
   Introduction
   Summary
   Resources
   Changelog

Layout and
Graphic Design:
   Fitts' Law
   Colour and Animation
   Layout and Presentation
   2D is better than 3D
   Web Page Design
   Program Classification

Task Design and
Human Performance:
   Simplify User Tasks
   Reduce Latency
   Habituation
   Noun-verb Ordering
   Interaction History
   Metaphors

Misc:
   The Anti-Mac Interface
   Writing Manuals
   Validation and Errors
   Tog's Principles
   Neilsen's Principles

KDE Analysis:
   KMail
   KFM/Konqueror

Contact Alistair: abayley@bigfoot.com
Last updated: 17-March-2000 09:50